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Sunday, June 21, 2015
Grabbing over short distnaces
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Over short distances (think about a tech chase length), Jigglypuff's WD grab is fastest. From the very edge of the main Termina platform...
Tuesday, June 9, 2015
Accepting Responsibility
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Statement: "Puff can't beat fox/marth/whoever I lost my last tournament set against." Retort A) False. Puff can. YOU can't...
2 comments:
Monday, June 8, 2015
Dan Grab/Double Taps
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There's a local player that abuses the shit out of CC/shieldgrabs. He has a method that I call dan grabbing (lol). You can't buffer...
1 comment:
Sunday, June 7, 2015
Easier frame perfect rest OoS
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Easier frame perfect rest OoS By buffering your short hop out of shield with the C stick it is easy to get frame perfect jumps out of s...
Monday, June 1, 2015
platform tech resting
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Via Tekk "Platform size matters a lot for this: FoD PS and Yoshi's ones are small enough for you to rest on reaction, and unfortuna...
Sunday, May 31, 2015
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optimal can mean if you're going to do something, do it well. small and well > nothing > big and clumsily
Friday, May 29, 2015
Spawn Points
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Native spawn points. Keep in mind that if you start the match holding down as P3 or P4 you will automatically fall through platforms (bec...
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