this is what I do
0-50%:
  any DI: JC grab  
50-65%:
  No/slight DI: uptilt->hard aerial->techchase (see end of chain grab)
65-85%:
  any DI: falling upair. If hard hit, FHDJ upair kills. //  If soft hit, grab. 
86%+:
 upthrow upsmash kills. You might have to shieldstop to get strong hit. (NO DI)  (DI IN) (DI OUT) 
115+:
  any DI: upthrow upair 
if at any point they DI off stage:
  SH off (double)shine
Optional:
0-20%:
  any DI: upsmash->techchase/regrab 
30-50%:
  slight/no DI: uptilt regrab/nair
40%+:
  1 pummel before the throw is fine, 80%+ you can do 2.
any DI: upthrow->hard aerial->techchase/regrab
Platform Stuff
0-30%:
  50/50 FH upair in place // FH WL down JC grab techrolls. 
30%+:
  upair missedtech spot // if techroll then dash JC grab. 
~60+:
  The edgeguard from upthrow FH bair is easier than a plat techchase.
If you grab on side plat:
  no DI: refer to FD chaingrab (50+ FH bair)
  DI off towards the middle: run off->ff->JC upsmash
  DI to top plat: run off->DJ upair
  DI off stage:
     <50%: (run off/SD fair->)SH shine // 20% shine  20% fair  // 50% shine 
     50%+: FH bair
(general note, % ranges for followups off of upair are very similar to off of an upthrow)
If you grab on the top plat:
  any DI:upthrow soft nair->fair or shine  // (possible DI mixup low% backthrow fair uptilt / high % back throw upsmash)
 
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