MangoPuff vs S2J Friendlies Analysis
notation by youtube timemarker
Pokemon Stadium
12:17 shields obvious aerial, bair oos covers options
12:19 nair is weird, either really late reaction or to prevent a ff
12:20 nair is a bad/late whiff punish, as is the following fair
12:22 outruns the knee, positions outside of followthrough action for bair, tries to combo to nair, way too slow I think grab would have worked and been rewarding
aeirals so far have been pretty aimless.
12:24 sees S2J’s DD is fishing for punish so fades back and fairs the dash forward, converts to an upair on shield, then wd out and watch. I think the wd loses to stomp.
should CC grab the nair.
12:27 lol the walk
s2j reacts quickly enough to grab the bair startup, doesn’t extend the combo
12:29 FHs while ready to reactively fade back, gets a pound, s2j hits the tech
haha, that’s clearly something that mango drilled into brain muscle memory when he was like 16, look how automatic the jab is.
S2J with some obviously practiced combo of his own.
12:38 I am thinking about replacing that exact upair with a raw rest. I hate falling upair for this reason.
sucks being over falcon.
12:44 I think too low % to get techchase rest, instead upairs before the dj to upair (should have been upair rest)
cool nair on missed tech, could have been empty land jab?
12:48 that nair forces falcon to shield if he doesn’t immediately nair/uair (he ran first) or unless he can do pivot stuff. It’s now very pokable. Mango fades back to avoid potential stomp, sees it isn’t there, repeats, banks on no stomp and lands close but doesn’t double crossup as fully as intended so gets naired.
12:53 really freakin bad dj fair, should have gotten upaired
12:57 spaces outside of dj knee/upair, second bair covers fadeback upB
13:00 could have rested upB lag but chooses bair (for no respawn punish)
s2j amsah techs it though.
dumb upB from ledge, mango misses the shieldpoke bair
chooses to wait rather than upair the shield for no reason
13:04 empty sh to keep options, unsafe dj to press stage, nair to protect the fall, punishes bad spacing on punish attempt but with bad spacing on followthrough so gets comboed.
13:11 really good stuff from s2j, esp nair in place which leads to bair to stomp
13:20 bad fair, realizes and runs. Difficult spot because had he outrun it he’d be in a good place but because he couldn’t it was better to crouch on reaction to falcon’s jump.
messy play
13:28 bair turnaround shield covers every option. sickkkk.
13:32 this nair is good if you know they won’t upair but could definitely get you killed.
same double nair on shield as earlier. Essentially the same as next to ledge because tree cuts off one escape route so you only have to look for an aeiral/roll in one direction.
13:36 lol mango realizes too late that the jabs aren’t hitting him and gets hit with the 3rd.
13:41 positioning under the platform to whiff punish. Loses to 2015 shield drop upair. S2J sees this and is trying to whiff far enough away to punish a punish attempt.
13:43 yeah dropthrough upair, see?
13:54 the tree cuts off the space and mango has to shield. Aerial OoS is made safe when s2j accidentally crosses up.
more silliness.
14:05, upair then crouch then nair on confirmation of no action. Feet exposed but platform rising scares mango off.
14:08 FH bair uair would have had a big positional reward but banked on s2j not reacting to the fh like he did
ooh pivot genntleman who does that?
14:11 lol reactive puff techchase. Note the empty land.
14:12 moving to that spot ensured a bair on shield after falcon gets up.
Easy whiff punish after nair but mango chooses to show off and crossup uair. Actually it’s not a bad position. Can easily cover movement in either direction with the following nair, just messes up a little bit.
14:16 fair has greater range and covers escape options in case grab would have whiffed.
No reason to engage first afterward when falcon is cornered.
The FH nair looks so good when he’s cornered as long as you are able to fade out of falcon sh nair on reaction.
pretty easy followup.
they take a second presumably to drink lol
14:36 mango gets stuck having to shield but once again gets crossed up. I wonder if he’s doing that on purpose, ‘cause it’s a great spot. Could easily upsmash OoS if not rest depending on how close he is.
14:38 slightly too late on whiff punish grab… both of them.
14:46 lol dj nair is really funny and maybe good here ‘cause landing wouldn’t have led to anything, tries to crossup uptilt but s2j can pivot grab because of low % hitstun
14:50 restable jabs(?)
14:51 restable stomp
same upthrow upair as earlier, this time hits the second upair (because of no dj) and more. Could have bair to WoP the missed tech (no one was going to tech that).
14:58, crosses up with nair (good vs shield and dash dance, as seen). Second nair should have been a fair.
Doesn’t go far enough to use platform to stop the bair.
15:03 uses jumpsquat to avoid jab. Interesting.
Bad choice to nair though.
15:14 WD on reaction to empty land beats pretty much anything falcon could do.
15:21 Yeah it looks like mango is trying to run to the inside of where falcon can land once he jumps. Lets falcon cross himself up. Neat.
15:26 potential pound instead of ledgegrab? Actually it would be CC punished
15:27 lmao pc drop
15:29 choice to nair is weird. but it forces a shield. Eh, could have been CCed.
15:31 whiffs a grab and dashes away from easy crouch, maybe was anticipating something other than the obvious grab.
Same upthrow upair but either lower % so s2j gets out of hitstun and ffs. Maybe sh uair.
… DD pound, the most unsafe decision in the universe but it’s choke time.
The rest of this match is just slop.
Dreamland
15:59 definitely could have rested. (note: After upthrow he was at 21, at 22% upair would have triggered tumble, enabling techtrap rest with DI to platform, so after 1 aerial you need to grab, pummel, upthrow)
After dropping the combo just waits outside for a whiffed aerial, a little slow to react
16:02 easy reaction techchase, just empty land and jab
16:07 the “falcon is cornered” mango nair fadeback react again.
16:09 rolls because lightshield increased shieldstun, could have WDed unless he feared stomp
immediately assumes whiff punish spacing but again is too slow, messes up the low falling upair > crouch (is safe on shield for sure), I think missed l cancel
16:12 up DI on the dthrow, I don’t think this is actually good. Pretty sure down and away is best, but unsure, need to test.
whiff punishes missed upair with fair, doesn’t lead to anything
16:18 upsmash OoS ultra safe on crossup
16:23 reads the jump and sh dj bairs wtf why would s2j even want to do that
16:26 waits outside of aerial range
16:29 was supposed to be reverse fair bair for style but accidentally hits him in
16:31 gets caught assuming s2j will sit in shield, eats a combo and a stupid trade
16:48 easy tomahawk grab and edgeguard
16:59 I don’t think his upair is safe on shield
17:03 realizes nair is unsafe and fades back, then fairs the attempted punish.
17:04 bad shield, crouch does the same thing and can’t be grabbed
17:19 late on the whiff punish so tries to grab shield but is sniffed out, fairs the punish attempt
17:21 moves out of the way of the nair OoS that s2j has done like the last 4 times he’s shielded, upair on sheild, bad idea to upsmash, just crouch.
17:23 yeah that’s why DI up is bad lol
a lot of awful DI
17:39 s2j sits in shield so free upair then retreat from the aerial to another upair, tries to space outside of following jump arc, then crosses up.
17:43 whiffed bair has landing lag but is spaced so s2j wants to punish but can’t grab so he’s gonna knee. If you know he wants to jump OoS free upair. If you’re wrong you upair his shield. win win win. Could have been a techtrap rest had he recognized the platform. Drops that and the easy WoP after.
17:49 s2j has had enough of being cornered and retreats high.
17:53 nair fallthrough bair is nifty
afterward mango just waits outside of his range for him to come back
17:56 missed whiff punish, shields to avoid probable aerial (s2j isn’t likely to hang around and get shieldpoked by uptilt) then WD out to avoid grab/gentleman
18:03 hangs back until s2j commits to a jump, doesn’t want to swing first
18:06 I think this nair is designed to beat a spotdodge
a lot of bad spacing on falcon’s respawn and he takes a lot of damage
18:32 spaced upair, grab, upthrow, too late upair
immediately spaces outside of falcon aerial range, catches falcon overcommitting
18:37 upair nair, obviously going to shield (need 74% for tumble), then uptilt to catch his feet. Badly spaced otherwise would have worked.
A little tempo battle follows
18:54 mango likes to roll after hard knee
18:57 surprised that didn’t shieldpoke. Might only work on his back leg.
19:00 look how strong hitting his shield once then running out is. Covers everything.
19:04 don’t know why he faired but s2j jumps into it
19:15 amazing spacing around the bair
upthrow upair, runs outside of the aerial, upair, runs outside of the aerial that doesn’t come so free bair upair, runs outside of the aerial, pound.
Checkmate bitch.
space, bait, punish.
then 2 minutes of gloating