Jim Loehr talks about Goldman’s dillemma. From the 1970s until 1995, Robert Goldman ran a long-term study in which he asked elite athletes the following hypothetical question: “Let’s say I had a magic drug that was so fantastic that if you took it once you would win every competition you would enter from that point on, with the one drawback that it would cause you to die after five years. It is cheating, but I would guarantee that you wouldn’t be caught. Would you still take the drug?” Without fail, from the very beginning until he stopped the study, more than half of respondents answered “Yes.”
As Jim Loehr was speaking, I expected him to finish the sentence “without fail, from the very beginning until he stopped the study, the top performers answered ‘no’.” The actual data point caught me off guard.
I thought, why?
I thought, if chasing a dream really really matters, if we’re willing to put our whole heart and soul into the pursuit, then we’re relentless. We do whatever it takes. And in a whatever-it-takes way it would make sense. A trap of language.
And at the same time, I was caught in it. I’m so used to prioritizing pursuit, to listening to researchers and coaches for hints and clues for superior performance that I fully expected to hear the take-away data point as a performance differentiator. A trap of culture.
And that’s the whole deal. We’re totally caught up in a dominant culture that could be articulated as “blind to what it was for in the first place-- building character and serving your community.”
We might not always be able to see or articulate it, but we certainly always feel that omnipresence and that lack. We’re never more than one click or thought away from putting the proverbial cart that radically far before the horse. Putting profit before value. Putting results before impact. Putting stress or recovery over development. Etc. Etc.
This isn’t even a moralistic chiding, it’s just a straight description of an ubiquitous scarcity culture. In sport, in school, in business, in hustle, in drive, in winningness— insofar as pursuit is primarily of more, blind to what it was for in the first place, it is a race to nowhere.
Loehr asks: can you take character-building as seriously as results pursuit? Could you imagine yourself as a coach, as your own coach, dedicated with the same dogged intensity that we imagine in the greatest coach at his peak capacity and moment of opportunity? Researching, tweaking, optimizing, consulting, creating, augmenting, obsessively working on whatever aspects of the game could make the difference?
He answers yes. It is possible to coach ourselves on an inner, character-based scorecard instead of an outer results (or process) oriented one. The kicker is that we already do. We aren’t immune to the impact of our own character (and the feeling of lapse there) we’re just habitually blind to it. And in a very meaningful way, a great character scorecard does drive (or sabotage) superior results. But to jump back to that idea is to miss the point. You don’t do character work because it drives results. You work on the character scorecard because it’s what fucking mattered in the first place. And for as long as we propagate a culture that doesn’t even know that, even and especially in our own mind/voice/body, we do ourselves and others an immense disservice.
Tuesday, July 19, 2022
An Inner Scorecard
Saturday, September 11, 2021
Circadian Clock
The most powerful influence over your circadian clock is light viewing, not sleep times.
how to rapidly set circadian clock:
- Within 30 min of waking up, 2+ min exposure to outdoor sunlight
Optional: add exercise, food or social exposure
- Around sunset, take 2+ min walk and view low solar angle
- After sunset, use dim and horizontal (not overhead) lights
- lowest body temp occurs 2 hours before natural wake time (ex: 2 hours
before 7:00AM is 5:00AM). Light exposure in the few hours before lowest
body temp (ex: 3:00AM) will make you want to go to sleep later and
later on the following days, light exposure soon after lowest body temp (ex: 6:00AM) will make
you want to go to sleep earlier on the following days.
- Inconsistent clock/light/activity signals don’t just screw up
sleep, it screws up all chemical systems, leading to cascading
performance and mood disorder.
- You don't need 7-8hrs of sleep per night so much as 70-80hrs over any 10 day period.
Friday, November 27, 2020
Marth vs Puff: alternate kill setups
If puff DI/SDIs too high then you can react with dash JC tipper upsmash.
If puff DIs over the ledge you can FH dair.
From 60%+ a smash attack isn’t guaranteed depending on her DI but you can FH/DJ ff dair then techchase.
On platform stages, over this % range whether she will hit the platform depends on her DI. As such, it's best to assume that she won't and simply switch to a techchase in the (somewhat rare) case that you see she will clearly hit plat.
Fox Ditto upthrow flowchart
this is what I do
0-50%:
any DI: JC grab
50-65%:
No/slight DI: uptilt->hard aerial->techchase (see end of chain grab)
65-85%:
any DI: falling upair. If hard hit, FHDJ upair kills. // If soft hit, grab.
86%+:
upthrow upsmash kills. You might have to shieldstop to get strong hit. (NO DI) (DI IN) (DI OUT)
115+:
any DI: upthrow upair
if at any point they DI off stage:
SH off (double)shine
Optional:
0-20%:
any DI: upsmash->techchase/regrab
30-50%:
slight/no DI: uptilt regrab/nair
40%+:
1 pummel before the throw is fine, 80%+ you can do 2.
any DI: upthrow->hard aerial->techchase/regrab
Platform Stuff
0-30%:
50/50 FH upair in place // FH WL down JC grab techrolls.
30%+:
upair missedtech spot // if techroll then dash JC grab.
~60+:
The edgeguard from upthrow FH bair is easier than a plat techchase.
If you grab on side plat:
no DI: refer to FD chaingrab (50+ FH bair)
DI off towards the middle: run off->ff->JC upsmash
DI to top plat: run off->DJ upair
DI off stage:
<50%: (run off/SD fair->)SH shine // 20% shine 20% fair // 50% shine
50%+: FH bair
(general note, % ranges for followups off of upair are very similar to off of an upthrow)
If you grab on the top plat:
any DI:upthrow soft nair->fair or shine // (possible DI mixup low% backthrow fair uptilt / high % back throw upsmash)
Marth vs Puff: some Fair combo variations
Soft Fair -> Dair:
From about 30-40%, Marth can true combo FH soft fair to dair. After the dair, if puff DIs to the stage, marth can techchase grab, and then pivot tipper fsmash puff for a kill. That means that with good execution, a FH soft fair at 30% can equal a kill! He can even combo a low tipper fair or a sideB to a soft fair.
After 40%, the dair will no longer connect vs combo DI but will connect if puff DIs badly, so depending on the position it might be a mixup with a raw dair. Puff can get out earlier with good sdi.
Dash SideB:
When puff combo DIs down and away, instead of reaching for a tipper aerial and ending the combo, it is better to dash a small extra distance and then sideB. After the sideB, marth doesn’t get a true followup without bad DI, but he does keep puff within reach of his disjoint and can reaction punish a commitment, including with a soft fair, so the expected value is significantly higher.
The heuristic that comes from this is:
when comboing puff, it is best to repeat SH soft fairs until she either DIs too far away, at which point you dash sideB FH aerial, or until she reaches FH height, at which point you FH soft fair dair.
Resting Gettup Attack OoS
Because puff is light, CC makes you slide too far to rest confidently past low %s.
These numbers assume no shield DI so there is some jump travel time. If you shield DI in so that you are right next to them after shieldstun and can rest them right away it’ll be a little easier than what is listed.
Fox lying on his front
front hitbox ~8f window
back hitbox ~11f window (be careful to wait until he starts to stand up)
Fox lying on his back
front hitbox ~5f window (be careful to wait until he starts to stand up)
back hitbox ~4f window (be careful to wait until he starts to stand up)
Falco lying on his front
front hitbox ~14f window
back hitbox ~8f window
Falco lying on his back
front hitbox ~15f window
back hitbox ~5f window
Marth lying on his front
front hitbox ~8f window
back hitbox ~5f window (can dodge by crouching under it)
Marth lying on his back
front hitbox ~10f window but you have to shieldDI in
back hitbox ~7f window
Falcon lying on his front
front hitbox ~4f window
back hitbox ~9f window
Falcon lying on his back
hit1 have to wait for hit2
hit2 ~5f window
Sheik lying on her front
front hitbox ~11f window
back hitbox ~11f window (wait until she stands up)
Sheik lying on her back
front hitbox ~11f window (wait until she stands up)
back hitbox ~9f window
Peach lying on her front
front hitbox ~7f window (wait until she stands up)
back hitbox ~4f window
Peach lying on her back
front hitbox ~8f window
back hitbox ~10f window
Puff is too short to rest, should grab or dair.
Puff vs Samus OoS setplay
When samus pressures puff's shield, you can reliably profit provided you have a good reaction.
• dsmash = SH dair/rest
• fsmash = SH dair/rest
• upB = upB has next to no shieldstun, so a direct punish depends entirely on if they can make it to a plat before you can after a reaction. With a good reaction and pursuit this is a rest.
• jab1= WD away (if jab2 hits you can asdi down fair/dair)
• jab2= rest
• tipper ftilt = 50/50 WD grab/WD or shield in place and react
• non-tipper ftilt = SH aerial
• uptilt = SH dair isn't a true punish but gives a favorable position even on block