this is what I do
0-50%:
any DI: JC grab
50-65%:
No/slight DI: uptilt->hard aerial->techchase (see end of chain grab)
65-85%:
any DI: falling upair. If hard hit, FHDJ upair kills. // If soft hit, grab.
86%+:
upthrow upsmash kills. You might have to shieldstop to get strong hit. (NO DI) (DI IN) (DI OUT)
115+:
any DI: upthrow upair
if at any point they DI off stage:
SH off (double)shine
Optional:
0-20%:
any DI: upsmash->techchase/regrab
30-50%:
slight/no DI: uptilt regrab/nair
40%+:
1 pummel before the throw is fine, 80%+ you can do 2.
any DI: upthrow->hard aerial->techchase/regrab
Platform Stuff
0-30%:
50/50 FH upair in place // FH WL down JC grab techrolls.
30%+:
upair missedtech spot // if techroll then dash JC grab.
~60+:
The edgeguard from upthrow FH bair is easier than a plat techchase.
If you grab on side plat:
no DI: refer to FD chaingrab (50+ FH bair)
DI off towards the middle: run off->ff->JC upsmash
DI to top plat: run off->DJ upair
DI off stage:
<50%: (run off/SD fair->)SH shine // 20% shine 20% fair // 50% shine
50%+: FH bair
(general note, % ranges for followups off of upair are very similar to off of an upthrow)
If you grab on the top plat:
any DI:upthrow soft nair->fair or shine // (possible DI mixup low% backthrow fair uptilt / high % back throw upsmash)
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