Misc. Data

Misc. Data


Content:
Frame Data
Move Properties/Breaks Puff's CC/Shield Stun Table OMG
ACs
IASA
OoS Actions

Invulnerability
Speed
- - -




Move Properties/Breaks Puff's CC/Shield Stun Table OMG
ACs

FH you’re grounded on 52 (not including jump squat)
FH earliest ff on frame 27 (VISUAL CUE?) so you’re grounded on 39 
SH you’re grounded on 34
SH earliest ff on frame 19 (VISUAL CUE?) so you’re grounded on 23
*You cannot DJ until 29 frames after your previous jump*]

SH 3 frame window to nair and AC (safe to land after 29 (as she puts her feet away))
SH 6 frame window to bair and AC (safe to land after 25 (after she’s completed full circle))
FH FF nair/fair ACs
FH slightly delayed nair ACs
SH DJ nair ACs
FH FF immediate uair ACs
easy DJ out of SH fadeback bair

so aerial tree looks like

SH >fair forces land
>nair AC
>bair AC/(3 frame window to dj)
>drill forces land
>uair forces land
FH >nair, DJ, FF AC, 
>fair, DJ, FF AC, to falling fair
>uair ACs with ff
>bair, DJ, FF DJ

with DJ gets a little complicated but generally FH aerial DJ aerial is great (non FF)

5 main heights from which nair will easily AC:
1) Grounded. SH instant nair, no FF and FH instant nair, yes FF
2) FH height. Descending nair, no FF
3) SH DJ height (slightly above FH, includes BF/DL plat height). Descending nair, yes FF
4) FH DJ height. Descending nair, yes FF
5) Just above ground level. DJ instant nair, yes FF
For positions in between, ACing while keeping the last hitbox low will require a less intuitive fast fall timing.


IASA

* Bair frame 31 (slightly after full rotation) (you land on 34 from SH so there’s a 3 frame window of error for sh bair dj ___. A matter of practice)

* Uair frame 38 (39 total) (she’s already turned her body back sideways)
* Fair frame 35 (39 total) (jussst before she completes a vertical flip afterward)
* Nair frame 40 (49 total)


OoS Actions
heatmap: http://ikneedata.com/heatmaps/oos/puff.html

is minimum active OoS on:
Rest: 6
Grab: 7 
Upsmash: 8
Drill: 10
Nair: 11
Fair: 12
Bair: 14
Uair: 14
WD Grab: 22
WD Fsmash: 27
Sing (lol): 29




Invlunerable

Obv 2 seconds after respawn
4-28 air dodge
2-15 /27 spot dodge
2-18 /34 roll
1-26 rest (entirety of eyes open)

1-30 / 33 <100 ledge stand (occupancy matches length excepting ledge jump)
1-55 / 55 >100 ledge stand
1-28 /49 <100 ledge roll
1-53 /79 >100 ledge roll
1-15 /55 <100 ledge attack
1-39 /69 >100 ledge attack
1-14 /38 <100 ledge jump
1-17 /47 >100 ledge jump


Speed


Jigglypuff’s fastest way to travel less than SHFF distance is:
1 frame of Dash > WD > 1 frame of Dash > WD

Jigglypuff’s fastest way to travel more than SHFF distance is:
1 frame of Dash > SH > Waveland > 1 frame of Dash > SH > Waveland

















2 comments:

  1. What's the double tap A option select?

    ReplyDelete
    Replies
    1. run up to them, if they start to stand, shield and press A twice. If they normal getup then the first A tap will make you grab them. If they gettup attack then the first A tap will be during hitlag and do nothing, then the second A tap will grab them.

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