Friday, November 13, 2015

Hbox vs Mango The Big House 5 Analysis

Hbox vs Mango Big House 5
https://www.youtube.com/watch?v=9NagpZC1NDY

I don’t think that mango played particularly well (relatively passive and didn’t abuse his advantages) but I do think that hbox played the best that I’ve ever seen him. I want to pick up on what contributed to that.

Things to look for in the MU
Fox gets most of his work done by using lasers to force puff to make punishable all-in kinds of decisions. Puff is most vulnerable when landing predictably OR when she lets fox occupy the space directly above or below her. The matchup is difficult for her largely because puff does not have clear or very reliable ways to threaten fox’s positioning. His high mobility and preference to just run to the other side and start up the gun negates traditional notions of stage control.
The MU is very tense because while this is definitely a bad MU puff has a lot of death touches on fox. If he consistently avoids her pokes and doesn’t overextend himself (i.e. https://www.youtube.com/watch?v=1dJkJblpJHg) then puff is going to have a tough time getting them but they are always 2 steps away at most, which makes it stressful on both players. As you’re taking laser damage it is very tempting to press too hard for unreal pokes, opening yourself up for fox to pick apart with grabs or 15% bairs.

This is going to be somewhat exhaustive and descriptive. Not abstracted yet because I want to be able to confidently identify all of the patterns before I think about how they can be improved on.


Time notation by in game clock

Game 1
BF


8:00 non-neutral start mango lasers and hbox goes high to see what the other will do behind the GO!
hbox takes stage, mango halts for laser stance so the not full momentum bair whiffs then runs under the endlag
hbox goes high to close space outside of laser range,  mango commits to shs so he can’t run and has to shield.
7:54 smart of mango to avoid WL off top fair, that’s not common
hbox fair after rising nair on shield was late and bad FH. Probably ideally shielddrop upair. Gets punished w/ 15% bair.
Don’t like useless WDes vs fox, that’s a lot of frames to commit to nothing in this MU.
7:51 identical fair vs laser situation, I think hbox misjudged and thought fair would connect.
Mango does the same FH out of shield. Probably to avoid a grab. Because it’s a repeated situation you can identify this as a key moment. Gets another bair.
hbox goes high after ledge. Initial fair is unsafe. Mango goes to bair it but is late so he leaves the jump empty. Falls through platform so hbox’s 2nd fair whiffs. That’s a difficult fox jump to punish.
7:47 Mango appears to decide not to press the issue and resets to lasers but bairs under when hbox goes high (3rd time). Obviously pattern recognition from mango.
7:44 interesting position, hbox waits to confirm a probable hit before dropping through platform. No the best spacing from mango. Mango immediately predicts hbox retreating vertically again, then waits for hbox to go high again and gets a bair. More pattern recognition.
7:37 going top platform level allows you to react to any rising fox aerials. Hbox gets a punish on a weird fsmash from mango. No idea what that was supposed to be. But crossup so no grab. Mango FHs anyway. Looks like he uses FH at low % to option select a get out of grab/followup vs puff’s approaches.
7:34 unfortunate
7:30 this time hbox is far enough horizontally to protect his going to the side platform but lands too far in so gets clipped with a bair while fixing his spacing. Ideally shield then shielddrop upair.
bad habitual bair to get out of hitstun. Mango thought about punishing. Mango goes to side plat to pressure ledge then gambles with fsmash but hbox spaced out enough to avoid and gets a nair. Ideally dair grab. Another FH from mango, then decides to initiate shield pressure. Upsmash might have been read on spotdodge but was close to poking. Shielded upsmash should have definitely been rested. Very easy. Stock trade at worst. Would not have missed the stage, toph is incorrect.
Hbox’s few hits have been % inappropriate so far.
7:18 Mango has established that hbox likes to reset to corner of the platform so he can just shark it.
7:14 mango drops shield too late and gets baired
obvious tomahawk grab spot so mango spotdodges but hbox doesn’t take it and forces a shield.
Another FH out of the spot so hbox finally DJ upair rest. Looks like a read, not sure. Anyway good adjustment.
This is jigglypuff at a high level. If you notice a pattern you just need one read and they will die.
7:05 hbox retreats to the side of the side platform then takes stage when mango goes high (but avoids straight vertical spacing). But then he gives it up for no reason.
6:59 WD to avoid grab goes under the jab lol. I don’t know why he chooses to roll. Probably out of fear of grab/upsmash. Not really a fan but that’s a weird spot. Jab after the roll is a “this situation is weird I think I’ll get away with this” decision. Pretty terrible. Gets baired for misjudging spacing, then rolls to reset the situation twice more.
6:52 ahhhh that was the primmmme grab but input too early so it whiffs. Fox whiffed a FH aerial he had no choice but to land. Mango FHs out but DJs this time. Not sure if adjustment to getting upaired earlier (unlikely) or if wants to establish vertical spacing since hbox is close to center.
Hbox gets punished for trying to take to side platform while fox has tempo. Misstimed sdi on upthrow upair.
Bad WDs get him upaired. Fairs to get out of hitstun are iffy but hbox DIs away so it’s alright.
6:42 Spammy fairs to catch if mango decides to FH at hbox for no reason/to procrastinate landing. Mango guesses return to ledge but hbox goes up instead and gets a bair. Empty bair covers if mango shields and maybe a late jump but mango just FHs early again, gets grabbed empty landing. Good.
6:37 backthrow
50/50 dj to ledge or dj back
hbox guesses back then reads an instant sideB/upB probably because the dj was too high for dj to ledge so it telegraphs an intent to do something high/fast.
Hbox grabs ledge to set up for falling bair on low firefox. Unexpected trade but hbox makes it back
6:30 mango uses invulnerability to take ledge and pressure hbox to come back to stage. Hbox stalls over dj aerial range until invulnerability runs out. Getup inv forces a shield. I think that mango likes shielding next to shields to bait a reaction and look for your first impulse. He’s been doing that for a long time.
Mango knows that hbox likes to double roll so he does an extra DD before the grab. No second roll means it’s free.
6:20 that was actually a sick shine calling out the fadeback, surprising it didn’t land. Could have been the stock.
Hbox is demonstrating intent to plank ledge and choosing low risk options.
6:13
same situation but the getup is earlier so mango is the one that has to shield. Nothing to do after bair on shied so hbox takes center then pressures the vertical escape. Annnnnnd runs to other ledge.
Note that mango DJs around a potential grab on landing.
6:09 upair from ledge oddly timed so he ends up getting stuffed with jab > bair
takes ledge when mango commits to laggy uptilt
6:04 these off stage engagements are sort of about balancing risk reward via how far you space and expect them to space. Lots of near misses because while you can predict an angle it’s harder to predict the amount of extension and if you’re off you can die. For both characters but fox has it harder.
5:56 lol that’s a funny upair. This is mostly damage to get fox out of CC range and closer to juicy combo % before he gets you.
Mango delays his timing slightly and gets a bair.
5:48 uptilt to catch any eager movement.
Another FH. Those are hard to punish because they are so fast you have to predict the timing and if you are wrong you can get baired. It’s better to punish the fall (like with the grab/backthrow) but fox has a mixup where he can either aerial necessitating a shield/WD, empty land to grab the shield, or double jump over your grab. I don’t think there’s a way to cheat that so you either have guess or take center stage. Lowest risk is probably WD then instant bair toward stage.
5:43 as soon as hbox goes to side plat mango runs forward and shields to protect from dropthrough aerial and force hbox’s hand. Ideally puff stays still and has a tight reaction to fox’s movement out of shield.
I think hbox predicted a pursuit when he went high. He was wrong and mango tries to punish the land but is a little slow.
5:39 has to shield vs vertical spacing, rolls again then reestablishes side platform occupancy but gets spooked into jumping out. Mango misspaces rising bair punish on return but hbox reels in so he gets vertical spacing and confirms a falling bair.
Good CC grab. Good recognition of upair on DI forward. Turnaround bair is good too. No DJ so grab ledge and roll.
5:27 on return hbox goes high to wait out inv. Gets opened up from below because he DJed then faded back in. Either would have been fine but not both when fox runs forward
5:23 I think this nair is horrrrible. Sooo easy to CC shine/grab/upsmash. Mango FHs out.
5:22 I think mango accidentally buffered a roll instead of fallthrough bair but could be wrong. SH away and hbox is in position to pound the fall. See hbox do that to marth a lot. Missed tech, mango combo.

Stocks:
* upair vertical spacing > rest
* grab on tomahawk > backthrow > bair > read dj back bair gimp
* CC grab on bair > upthrow > upair > bair edgeguard
* pound on empty fall > missed tech > mango combo

Stock losses
* fox runs under a puff bair and bairs
* baired while planking

Interesting to note that lots of situations repeat but the winner depends on the timing more than the spacing.

There is a lot of pattern recognition that allows mango to safely pressure hbox’s habitual positioning. Next step to remove variability and to ensure not having to rely on clutch moments as much would be to look for patterns in mango’s positioning (in addition to scuffle habits like the FHs) to exploit similarly. Difficult and might be tempo dependent but that’s the way fox vs puff works.



Game 2
YS

CP presumably because mango wants earlier kills and to be closer to puff. Based on how game one played out it’s a good CP. Puff should die more frequently and earlier while fox’s rate should remain similar.
PS is better if fox is getting grabs, which he isn’t.

8:00 non-neutral start
mango take center hbox runs to side plat
mango goes to punish because this is obvious but hbox reacts, jumpsaway, and pressures land. Too slow on second bair.
Good jump away from fox’s attempt to whiff punish.
Generally speaking I think puff should wait for fox to jump but jump away on reaction to fox’s jumps in.
7:57 tomahawk uptilt barely shieldpokes because of the slant? wow. Reads the roll but upair is input too late. I think not jab resetting was because DI down was unexpected so he jumped for an upair then moved back on recognizing no tech.
Mango could have shined but spotdodges followup then shines. He’s late on the techchase, hbox resets with roll.
7:52 It’s actually crazy that the grab here whiffs wtf melee fox is right there, hbox played that right.
7:52 funny little WD forward under fox jump. Fair could have been better.
I think hbox is trying to bait a spotdodge but mango FHs instead.
This time hbox’s WD was too short so he gets baired.
really slow on the CC grab attempt so eats another and gets grabbed
Missed sdi, comes back from the side, mango sits on platform and gets shieldpoked from below. All puffs should be doing that it’s easy. Iffy fsmash assuming that mango will stay on platform and do nothing. If anything grab would be better.
Mango whiffs his upair punish.
SICK powershield > walk forward and do nothing from mango lmao
7:40 mango takes vertical position but lands empty and DDs when he recognizes that hbox is spaced well for it.
Because hbox committed to an early bair that whiffed he feels pressured to back off so mango takes stage.
7:39 mango makes good calls vs hbox’s off stage jumps but misplaces them and gets faired. Hbox lands on stage so he doesn’t have time to stop the dj sweetspot. Hbox spaces out to avoid punishes but is burning hella jumps. Mango is tripped up by final pound shieldstun and lets hbox back.
7:30 neat little fake fallthrough to bait a bair from hbox.
poweshield pushback messes both players up.
Mango outplays hbox in vertical position and earns a bair for the kill.
7:21 mango shields vs inv because there’s not much stage but hbox recognizes and land uptilts. Hard to tell if the uptilt pokes (barely possible) or if mango goes to jump. Weird decision anyway I would have grabbed, It’s just as fast.
Platform techchase, hbox goes for mindless aerial so he gets nothing and actually gets naired out of the aftermath positions.
Mango chooses to space outside of hbox’s attempts to poke an approach, then fullhop nairs to poke the repeated jump. Roll was probably meant to be a bair OoS. Note hbox WDs away from potential WD grab OoS.
Mango slips up and fairs breaking the rhythm so hbox dash attacks into the dash dance. Reads and fairs the dj sweetspot (it looked like mango tried to DI to ledge and barely missed so it makes sense for mango to do that).
7:07 hbox goes high to avoid inv, both space very carefully and mango falls back to center.
7:03 hbox uses mango shielding as a chance to land. Clips mango’s advancing DD with nair but nair doesn’t do shit in this MU so mango FHs out and  ends up with verticle spacing. Mango leaves it empty and gets hit with a space-filler upair. DIs out so no grab. Hbox barely avoids whiff punish with a jump away. They both whiff a counter attack looking for closer spacing than what was given but hbox committed to pound so its significant endlag gets baired.
6:56 mango feigns letting hbox back when hbox goes to ledge but stays close enough to nair ledgejump.
holy goodness mango almost rocks hbox with well placed smashes but barely whiffs both times via hbox returning to off stage. But those jumps while evasive aren’t very productive so they eventually get whiff punished with grab.
Successful sdi.
6:47 spotdodge is likely failed shielddrop but mango flubs the punish.
Hbox goes for an all in pound but an attack there was somewhat predictable.
6:44 easy rest OoS
6:43 mango FHs over slightly late upair and back to center but spaces too close and hbox is ready for land with a fair
hbox takes the stage then gives it up on a high risk high reward read on roll away. Mango rolls in but whiffs his whiff punish and gets whiff punished lol.
6:36 hbox stuffs the FH aeiral with a dj bair. This is pretty much exactly how he beats m2k 50% of the time lol. I don’t know why fox would want to do that when he could run forward and maybe FH bair after but they do.
Missed tech dsmash. Ideally jab reset fsmash.
6:32 I think hbox tried to bait a horizontal firefox but mango didn’t fall for it.
6:30 good spacing by mango to arrive back at center and hit on shield. Wow and to bair the fair.
6:25 Hbox’s jumps getting predictable.
6:23 lol high risk juicy % on both characters so they are inching into position, no sudden commitments
mango nairs on reaction to shield, assumes advantages, initiates pressure on more shield, takes stage when hbox rolls out but overcommits and gets baired.
Hbox anticipates returning to stage via platforms because that’s what mango’s been doing but doesn’t drift far enough.
AC nair prevents movement (even though as fox I would gladly trade with bair myself) and triggers a kill attempt by both that hbox loses because FH upair is faster than WD fsmash.
6:08 more FHs from mango out of situation, gets a bair and shine OoS’s obvious retaliation. Surprised at that DI, normally that’s a techchase.
Bad nair gets punished followed by another punish on hbox pushing his luck with aggressive spacing after getting hit with an aerial. These aerials piled on damage fast. Links to grab, upthrow good DI, mango doesn’t dash back so he bairs for damage.
5:58 hbox slips over committed jumps from fox but decides he’d rather go to ledge lol. Burns all of his jumps then gets super lucky with the tech and makes it back. Barely misses edgeguard but that was tight anyway.
5:49 lol they want the other to come forward a litttle more so badly. Mango eventually backs off and attempts to punish a land but upsmash is too slow so he gets killed.
5:41 interesting that mango read the fall through with an uptilt although it’s been a bit since hbox stuck to a platform seeing as he was getting punished for it on BF.
5:36 misses dash and gets baired
5:30 the rest of this mathc is pretty ugly, lots of weird commitments at each other and questionable spacing.
5:10 they’ve both landed a few whiff punishes but this one leads to a platform techchase, hbox bairs rather than rest because of stock deficit. Actually predicts the jump back sideB perfectly but needed to turn around fair for extra mobility to hit it. Instead he’s left in a bad position.
5:00 shielddrop dj upair after that bair, not grab.
4:52 mango is starting to give himself time to react again, allowing a bair on this FH nair
4:39 potential shielddrop uapair again. Much better rewards.
4:30 positions vertically rather than continuing to guess at a jumps, hbox guesses and gets whiff punished.

Stocks:
* dash attack into DD > read dj sweetspot w/ fair > fair
* fair on missed upsmash

Stock Losses
* fumbling around each other’s bairs at ledge at high %
* commits to WD upsmash and gets FH upaired
* missed dash and baired at high %
* bairs underneath fox on a platform and gets baired

Hbox’s aerial spacing around the side platforms makes it more difficult for fox to abuse his strengths as long as he chooses to engage. The rewards are still relatively high for either player. Additonally, hbox retreating to the off-stage side of the platform without committing to landing on it greatly reduces the number of angles that fox can use to approach.  However, hbox committing to more aerials and less stage control makes it hard to arrive at the low% kill setups that won him game 1. Damage for damage fox wins, especially on this stage.



Game 3
DL


Much better than FoD for hbox because he can afford to take more damage to fish for his kill setups. This stage buffs puff in the damage for damage to the point that fox likely has to commit to a lot of lasers in order to win it, which is exploitable with good execution.

8:00 non neural start, hbox goes high until mango gives him a route down. Almost gives him a grab but hbox WDs back instead.
Uses FH aerials to close space. Mango whiffs a FH aerial retort.
7:55 good reaction with dj away to rising bair
mango demonstrates intent to reset to lasers after whiffs goading hbox to approach
7:53 looks like he flubs a running shine
hbox leaves this jump empty suspecting no FH aeiral, which lets him upair mango’s bair OoS after the crossup
easy grab
pound covers no tech, tech in place, tech roll in. Tech away was impossible to cover at all so this was great. Also puts in position for following reaction techchase.
Really amazing sequence of reactions. That’s a great lead.
7:44 goes high after rest punish until mango lets him down.
bad decision to land directly above fox, gets baired.
7:37 means to clip fox running through with nair but started too high, has to shield bair
rolls to ledge, fairs fox’s approach.
7:37 I’m assuming that these fairs are supposed to be nairs because they’ve done nothing but get punished.
Fox is too low in % to crossup after hit. Punished heavily with poor di/sdi.
 7:26 hbox demonstrates intent to stay on ledge at least until fox is out of CC range but he’s extending too far. Mango’s in a good spot to bait aerials that don’t really have to be there.
7:17 should have been shined but mango is tunnelvisioning on bair.
7:14 good poke but really really slow on the grab. Mango FHs out. Doesn’t take first punish, tries to get hbox to spotdodge grab, hbox jumps away instead. Hbox is slow on the punish. Dunno why the upsmash was being charged even. Hbox dies.
7:05 Mango’s been running to the side then through so the land sh upair is good. Tries to uptilt instead of grab who knows why. Also dash attacks the missed tech instead of jab please tell me that was a flub.
Reads a FH out of the corner but I don’t think that was likely because hbox’s spacing wasn’t actually pressuring the shield. Gets run under baired.
6:59 tomahawk uptilt attempt was good there, beats shield and jump, but whispy makes iffy spacing horrible spacing.
Immediately whiffs a bair, I think mango wasn’t prepared to be that close so he naired instead of a grounded option to punish. Misses.
Whiffing in front of one another, mango does a bad FH fair, shieldgrab upthrow rest.
6:50 good DI out of the upair to reduce punish. DJ fair a bit early but makes mango jump to center.
Hbox takes ledge rather than contest dash dance.
6:45 hbox goes high (initial bairs are upairable, I think) but mango thinks he’s going to stay offstage so hbox gets to slip in with a nair that should have been CC grab/upsmashed for free. Mango FHs out. Hbox is starting to fill the space above those little engagements but it’s just badly executed so all it does is put puff around fox on a platform.
6:41 mango gives up the direct punish on the upair so that he can more safely aerial what comes after (and so he doesn’t have to shielddrop lol) which in this case is hbox WDing on a platform for no reason again.
hbox pounds nothing. Would have had good reward but mango wasn’t there so hbox gets upsmashed.
6:36 vertical spacing on the platform, hbox retreating to offstage position.
6:35 mango FHs out, hbox snaps to ledge and waits for some kind of endlag.
mango tries the armada downtilt but it whiffs. Very tight spacing from hbox.
6:30 dair uptilt was actually a pretty sick option but mango pulled back at the last moment rather than challenge with a bair so hbox gets grabbed. Upthrow 2nd hit upair. Hbox burns a lottt of jumps coming back then goes straight to ledge. I think he’s trying to get mango away from the ledge so that he can’t get baired on his way back there.
6:10 FH upair that we saw on yoshis but this time hbox doesn’t WD fsmash. Mango lands and shields then bair upsmashes, as he has before. Seeing this repeat, I think it’s designed to get the upsmash to shieldpoke but hbox just keeps rolling.
Hbox jumps away from potential followup after the roll. Mango run up shields looking for an upsmash OoS. Hbox takes ledge rather than challenge, although I think just because he happened to get there fast.
6:03 mango takes ledge but gets up too slowly to punish airdodge. Should shined or acted earlier (maybe he expected a fadeback after the airdodge and planned on hogging) at least ledgedash.
Shield jab shinegrab. Weird string. Maybe to stuff an OoS input. Backthrow likely unintentional.
6:58 hbox does a string of questionable aerials and is then baited into acting OoS and upaired.
Mango is starting to do more and more indirect punishes. Setting up or recognizing a direct punish but then punishing the immediate “quick, cover my ass!” reaction instead.
5:48 hbox is really slow to punish the run-through so he burns his inv on an uptilt
they’re both starting to look for timing attacks over positional ones again.
5:39 I would have eaten the nair and CC grabbed.
a lot of slightly mispaced/mistimed aerials, erring on the side of safe, so it looks like they’re just attacking around one another.
5:35 interesting grab because it covers an extra shl or a too close DD. I don’t think hbox anticipate the landing timing of the shl correctly but good to point out.
gets grabbed out of jumpsquat after roll
good sdi
5:30 catches mango moving to early OoS but not ready to follow up directly
5:26 pretty shitty nair OoS by mango
hbox could have CC grabbed the following nair but was busy holding away, dj fairs too early to punish grab whiff but is in position to punish retreat to platform
 looks like hbox habitually falling upairs after most rising fairs. In many cases I think they’d be better left empty. Could have punished fox’s fall/land.
5:22 mango moves as if to camp then doesn’t camp so gets a run under bair
punishes the waveland on platform. That waveland is assumed now.
Immediately prioritizes vertical spacing after hbox commits to highish djs, gets an upair but good sdi
hbox does the habitual WD on platform before falling through with an aerial, giving mango time to run up shield. Spacing is ambiguous enough to avoid OoS punish.
5:14 dair grabs a whiffed upsmash > bthrow > reads the DJ again, this time prepared for the side B land lag. Chooses dsmash over rest which is good in this situation. Has the edgeguard but barely misses. Perfect angle. 
Mango doesn’t refresh inv again so he gives up the counter edgeguard.
fishing fishing fishing
4:56 if that nair was reactive it was super good
4:54 weird weird djs by hbox but doesn’t get punished
lots of land shields by mango lots of floating away by hbox
mango ends up putting himself in a spot where he has to get baired and he dies.
4:29 mango takes ledge to force hbox on stage, roll through shines when his tempo is awkward 
4:16 after confirming a million of the same let go fair regrabs mango mistimes the shine to punish it. Hbox upairs from ledge to punish the dj from shine. free grab. Should have been upthrow rest but he’s afraid of platform tech so he upairs. Still unsure what will happen so he bairs and mango jumps out. Good reaction to upair the jump by hbox, links to bair but mango has good sdi and manages to grab ledge. Squeezes through and gets a bair.
4:02 that was an amazing grab ledge bair from mango and an amazing airdodge from hbox but mango is ready for fsmash, which is also amazing.
 3:56 mango runs through inv again
3:55 hbox somehow buffers a shielddrop, trying to crouch grab?
3:54 of cool because hbox got hit with the dair while in the air he can grab before fox. Good awareness.
Upthrow, ambiguous DI, good upB
3:48 horizontal spacing converted to vertical spacing to bair
every time mango aerials hbox at low %s he lands and shields because hbox does an aerial out of hitstun every time.
Hbox floating around just outside of FH range looking for a punish.
3:33 lol that fsmash at the WD forward. high tension so drops edgeguard.
3:21 rather than find a mixup mango just keeps giving hbox opportunities to mess up and hbox doesn’t.

Stocks:
* empty FH crossup > upair OoS movement > upthrow > techchase with pound > dj techchase rest
* space out > shieldgrab FH fair flub > upthrow rest
* high % bair
*extended edgeguard vs stubbord upBs

Stocks Lost:
* late pound is shielded > Upsmash OoS
* baited into bair OoS and dj upaired
* ledge stolen, airdodges bair but gets fsmashed

In this game hbox opened the game with an amazing conversion that gave him a full stock lead at which point dreamland being dreamland allowed him to play exchange for exchange without falling behind as long as fox didn’t get an equally amazing conversion or start outplaying him completely, neither of which happened partly because hbox played around the ledge to slow the % building down/scout for drillgrabs and because mango was so willing to meet every challenge head on and play for mostly tempo attacks rather than positional ones.



Game 4
PS


Mango already won on YS. He’s still looking for quick kills and PS is the next closest.
I personally think he should have gone FD. Hbox has been using the side platforms as obstacles pretty consistently. Additionally it’s easier for fox to take his time on FD because there’s only so much else that he can do.

8:00 non-neutral start, mango jumps to center, hbox jumps to side platform as soon as it’s vacant
mango goes to punish but it’s telegraphed and hbox jumps up and pincers mango to the corner really well
WD grab (and missed turnaround) wastes opportunity to just land grab
spotdodges the whiffpunish then grab, backthrow, but mango techs to ledge. Not sure if upthrow would be better. Obviously upair techchase doesn’t work but you could just techchase rest. Under the impression it would kill if sent left.
7:54 the normal getup was pretty predictable I think it’s all he’s done for the whole set.
hbox empty land grabs. Grabs are effective now because of frequency of aerials throughout the set. Hbox does this pattern soooo much in his long sets.
upthrow, full DI behind, pound was never going to hit. Would prefer run after and upair falling fox.
7:49 avoids bair again, forces shield, avoids SH aerial. Same pattern. lmao he even misses his turnaround grab again.
7:46 ideally you CC grab the nair, not shield it.
7:45 interesting, hbox goes to fair running fox but mango recognizes the situation (probably because he used to do it himself) and WDs back.
mango recognizes that he’s in a losing position for scuffles and commits to lasers
7:41 good bair vs hbox coming through the platform but had hbox sheilded it would have been an easy punish.
 ah, looks like hbox recognizes this because that’s what he does right away. Upthrow upair should have been techchase rest but he tries for more upairs until mango upBs out.
7:31 really tricky waveland off esp because he’s been staying on the platform so far.
7:28 goes for it again but mango reacts. Jump away bair is faster than mango anticipated.
7:24 whiff punish attempts until mango converts to dash attack
7:20 mango’s started to sit under platforms and shield, hbox gets a fair by spacing outside of shieldgrab
7:16 mango’s falling bair covered a late punish and a fallthrough, links to upsmash
7:09 fishing super hard with jab fsmash
mango crosses up before inv is done so he gets baired
good attempts to edgeguard firefox on reaction. It’s ok if fox gets ledge esp at this % and in position to punish on stage sideB.
7:02 woah ledgedash where did that come from. Good jump away.
6:58 mango waits so long to jump and DIs in so hard it’s obvious to cover dj sweetspot
6:55 hbox goes to platform then high to avoid fox inv
mango trades with nair when going to vertical bair, not good enough jump angle
6:51 not sure why FH bair here, almost gets grabbed, then he does another FH aerial in the same place. Maybe to fall on top of a late-ish jump from puff.
Ok he does it again so I think that’s it.
But gets CC grabbed, upthrow rest. That’s a bad stock to lose.
6:41 comes down with bair to cut off mango’s route to stage. With that angle it would have been difficult for fox to bair first. WD away from potential CC option.
6:40 lands in front of fox doing reverse fair, dunno why. Jab upsmash.
6:32 mango puts himself in the corner and empty jumps as puff comes in, so puff has time to uptilt before he can cross her up safely. links to grab, upthrow, I think the upair input was late so fox djs out. Should be able to hit his fall with 2nd upair but jump was too shallow. fox jumps out again.
6:25 hbox lands on a platform in front of fox, fox is ready and bairs the landing lag.
6:22 mango finally jumps out of the scuffle situation that’s been getting him in trouble after hbox crosses up.
6:20 looks like he misses a analog jump so he shls in place and gets upaired. I think hbox anticipated another run up shield and was looking to cross up with upair/catch a jump out. Wonky transformation, missed tech, mango combo.
6:15 good double upair, no sdi but that would be tough in that situation.
6:04 hbox doesn’t want to lose lol. Note that he goes high as mango runs out.
gets called out for repeated rhythmic jumps with shine. Just takes ledge.
5:54 gets pounded out of sakurai getup option. Mango sucks from ledge holy crap.
Free rest on upsmash OoS but maybe wouldn’t have killed. A little odd that the grab whiffed because that was super deep.
tight WDs right to get out of kill setups
5:38 fsmash after high jumps forces puff to cross up which he then uptilts, interesting
shitty shitty FH fair whiffs, grab upthrow rest.

Stocks
* extended edgeguard enabled by high %
* CC grab upthrow rest after repeated FH aerials
* fox SHLs in front of puff, Upair > jab reset rest
* grab fair whiff, upthrow rest.

Stocks Lost:
* falls under fox, bair > upsmash
* whiffs in front of fox, jab upsmash

Mango stopped looking for and jumping out of most scuffles, which coupled with hbox being much much more aggressive and grounded the first 2 stocks this game got him tripped up and grabbed. A couple good plays off the platforms turned into a strong lead. Once up, hbox committed really hard to negating the significance of fox’s stage control and mango was once more A-OK with that all the way to the end. I don’t think he’s accustomed to not knowing when hbox will commit to something or (via hbox making a home on the side of the stage) that knowledge not being as valuable in the long run. Needs to update his tactics in a huge way.

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Pretty interesting set to see how hbox softens fox’s advantages here. Punish game can still be improved which is cool because as shown in BF game esp it’s already really good. Neutral is interesting because I’d have to look more specifically and think hard to find lasting improvements. Not that they don’t exist, it’s just that they’re very subtle. It’d be nice to better work out WHEN to jump. A 3rd of a second is the difference between being a stock up and a stock down sometimes. Would be good to make those spots more lenient via identification.
Hbox’s positioning in general should be looked it carefully. Made the biggest difference in this set other than his solid as steel followups. I want to watch the set where leffen bopppppps him and see what hbox does differently from here and esp what leffen does differently from mango. Some of this is clearly fallible but not all of it.

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