When samus pressures puff's shield, you can reliably profit provided you have a good reaction.
• dsmash = SH dair/rest
• fsmash = SH dair/rest
• upB = upB has next to no shieldstun, so a direct punish depends entirely on if they can make it to a plat before you can after a reaction. With a good reaction and pursuit this is a rest.
• jab1= WD away (if jab2 hits you can asdi down fair/dair)
• jab2= rest
• tipper ftilt = 50/50 WD grab/WD or shield in place and react
• non-tipper ftilt = SH aerial
• uptilt = SH dair isn't a true punish but gives a favorable position even on block
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