If Puff's deflating-looking animation during her jumps aligns with a platform then she will be considered grounded and the animation interruptible. It's not overly difficult, saves at least a few frames from having to waveland, and doesn't have clear cues for an opponent to react to.
Examples:
* Double jump 10 frames after airborne to no impact land from the ground to the side platforms of BF.
* Full hop (or run off double jump) from the side to the top platform on YS to no impact land.
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