VS JIGGLYPUFF
* crouch under rising aerials.
* FH bair is very safe from mid range. Must always swing second.
* from close range it is best to be at an angle and to swing second or to be horizontal and swing first.
* staying empty for a moment to change your rhythm beats a rhythm.
* jab on shield is hard to punish but the best punish is to do nothing.
* nair OoS is very hard to punish
FH bair = FH bair
slight delay SH bair > FH bair
Shield > SH aerial/close FH aerial
do nothing > shield
Key positions
center stage (wins war of attrition)
FH just underneath the side platforms when they are descending to it
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